Bryden Allen's Website

A Holiday Game in a Wildlife Park

I am also still just developing the pictures to go into this webpage.


If you live in a green community of any of the forms I am suggesting then: you and your children will have all the food and facilities which you need for a pleasant life; you will be very safe; you will have plenty of free-time (and yet much to can do as well); and you will be in full control of your own life. But this situation may not be very exciting. You might regret the excitement of being either very rich or very poor. You might miss the necessity of sucking up to your boss for the fear of getting the sack each day. After a while you might even miss the constant daily battle with the traffic. You may long for those good old capitalist days when you never knew what the future would hold for you.
            But, if you do live in a green community, then you can be absolutely certain that you will have a very good wildlife park close at hand. This situation is demonstrated in all the webpages, which surround this particular webpage. The accompanying picture shows the situation.


This picture shows how our town-states can be

surrounded by wildlife parks.


So the purpose of this webpage is to show what a wonderfully exciting holiday we could organise for ourselves in such a park. Also this holiday game could be organised throughout the world so all people could play this wonderful game.
            But before we can even consider playing a game, we all must learn how to camp together in a social manner. And we must be capable of enjoying this complete situation in a way that will make this holiday worthy of being our annual holiday. Thus this is what this first section will be all about.



            A Good Social Camping Holiday


The best way of really appreciating wildlife is to camp in amongst it all. So this is what we will do. And a fortnight of living like this will make a very different kind of holiday because this will be so unlike normal life. And in this unsophisticated situation, we will eventually play our game at the same time.
            If you are to go camping properly, then there is no point in camping in a large tent because this situation is just mimicking life at home. So therefore we will just camp in small tents – two people per tent. This is what I have done most of my life. When you get used to the situation and have the correct gear, a small tent can be remarkably comfortable. And the situation is always very snug, if you are sharing with another person.

Now I, throughout my life, have spent most of my holidays camping with other people in small hiking tents. I find this kind of camping very comfortable and I love the situation. But most people haven’t had as much experience as me and they won’t initially find this situation all that comfortable. So most people must first learn to camp comfortably and to be very social at the same time.
            So first of all I must explain how people can learn to camp very simply but very comfortably.


Unfortunately the simple fact of life is that there are relatively few places on this Earth of ours that are naturally suitable for comfortable camping. If you camp in an open field, then the wind can blow too strongly and blow your fire all over the place (and your tent could be blown down as well). On the other hand, if you camp in a forest, then the situation can be a bit gloomy and you long to receive some sunlight to warm yourself in the morning. Also there may be no drinking water handy. Finally there may be no suitable places to defecate.
            So if you wish to enjoy a comfortable camping holiday in a wildlife park, then this park must be adapted a little so that there are many good pleasant camping spots. So this is what I have done in this wildlife park (shown on the front cover).


I have set up this park to cope with 400 campers. In the game there could be between 100 and 1,000 players. But I want to be specific in this picture - so here I say 400.
            In this picture I have 20 camping glades each holding 20 people, which gives me 400 people. So this gives me the final result I want.
            Each glade of course will be nicely adapted to give all the campers a very pleasant life.
            So each glade will be surrounded by trees and have a few trees in it. This means that there won’t be too much wind but there will still be plenty of sunlight. The glade will still have plenty of grass.
            Each glade will have a tap for water and a substantial fireplace. And finally there will be a couple of toilets discreetly hidden in the trees.


It is not easy to construct a fireplace, which will be capable of allowing 20 people to do all their cooking together. But I have seen this operation successfully done - so I know how it can be done. The picture diagram shows how it is done.
            So my fireplace is 130 cm long and 60 cm wide. It will have heavy metal plates at both ends supporting 4 solid bars. A campfire cooking bowl, billy or frypan is normally 25 cm wide. So these bars will support 10 cooking items (2 rows of 5 items). So each of the 10 tents could have one item on these bars at once, being heated from the fire burning below. But higher above, also supported by the end plates, there will be one higher bar, which will have 5 little cross bars. And 10 billies can also be hung from these bars (well above the pots below). Our billies then can also be used to do some slow cooking (or just to keep food warm), hanging from these little bars.
            So tent couples could do their cooking using; a cooking bowl (or a frypan) on two lower bars; and a billy hanging above doing some slow cooking. Or, more easily, a couple can form an agreement with another couple for half-an-hour, and take turns using the other couple’s facilities. I, together with a partner, could manage to do our cooking either way without any problem at all. But people, who are used to using a large number of facilities, will need practise as to how they can organise themselves to cook in this very communal manner.
This method of cooking will be very efficient in its usage of firewood. The essential firewood that all people need could be picked up at the camp’s central store. Extra wood could be picked up in the woods, if people want to do something special around their own fire.
            If there is bad weather, then I think that each glade needs to have a large tarpaulin (with ropes and poles) and this can be erected over the fireplace and the adjacent area - should it start to rain.


When people are not used to hike-camping, then it is very hard to know what gear they should buy. So the organisation should provide all the gear. This situation will eventually be cheaper and easier for everyone. So the organisation should provide all the tents, sleeping-bags, sleeping mats, camping pillows and a complete set of utensils to go with each tent. (This must include some long grippers for handing the billies, bowls and frypans when cooking.)
            Eventually all people will learn to live outdoors for a long period of time and live in complete comfort. And then people will learn that it is easier to do this with the minimum amount of gear. (But this gear must be the correct gear.)


But if people want to treat this holiday as their big annual holiday, then these people should require a lot more of this holiday. So there must be more people to meet and more things to do (apart from the game). And a larger number of people and a centre with good facilities and activities will allow this to happen.
            Our centre then will have all the facilities that 400 people will need to provide for a good fortnight’s holiday. So there would be showers, washing facilities, food supplies and officials to resolve any disputes. And there ought to be a swimming pool. These are the facilities any a good camping site tends to supply. But I want to go much further in providing a good communal social holiday.


First there must be a good communal campfire situation capable taking a couple of hundred people. To cope with this number of people, there must be a grassy embankment surrounding a central area. People would sit on this grassy embankment. In the centre there would a good fire on one side and a small performance area on the other side. Items and skits would be performed here. And people sitting on the embankment can then join in the singing of some simple well-known songs.
Finally there must be a good dance hall. This hall is shown in my diagram. It need not be too expensive because it can be built in the form of a shearing shed. So it won’t matter if there are a few supporting posts in the hall. I think the hall needs a stage for a small band. If the hall is 20 m by 20 m then this hall could be able to cope with about 200 people dancing or 400 people standing or sitting. If there it a small bench on all the outside walls then this will give seating for 150 people. The floor must be wooden to allow people to enjoy all normal simple dances (where a floor with a very slight bounce is preferable).
There must be dancing and singing at these venues every night. In my view it is not possible to have a good rounded holiday without these facilities. But I must admit I have never had dancing facilities on any camping holiday I have ever attended.
But I have had a huge amount of experience with simple dances and sing-songs where everyone can join in. So I am very aware of all the problems that are bound to occur.
            The terrible mistake is to hire someone who is an expert dancer or singer to run these events. Such people always people choose dancers or songs, which are too hard for normal people to join without any worries.
            Lets talk about dancing first. There are many hundreds of simple dances, which all people can join and enjoy with only about 5 minutes instruction. Thus dances like: The Conga line, One Little Elephant Tried Balancing, Brown Jug Polka, The Hoky Poky, Barn Dance, Teton Mountain stomp, Manchester Gallop can all be learnt in about 5 minutes. There are many such “bush/folk” dances. There also needs to be some more basic half-hour sessions when people can learn to do the simplest form of the polka and waltz dances. But experts consistently refuse to give this simple instruction. If people can learn to enjoy dancing with only half-an-hour’s instruction, then these experts will feel their years of learning to dance has all be in vain. So they insist on teaching much harder dances. There must be someone in charge who makes sure that all people can join in the dances easily and they play the correct music. Canned music is fine. (Real musos are much better – but the organisers have to be careful. Musos love to embroider their music with extra notes. So they will put extra notes in at the end of a phrase. And then the dancers can’t pick the end of musical phrase as easily.) All experts love to use their extra abilities, which can make life hard for beginners. The organisers must keep the dances simple and allow all people to join in and to show off their own individuality in any way they choose. So all the experts can show off their extra abilities as much as they like. But they mustn’t run the show.
            A good campfire should have a mixture of common songs, which everyone can join in, together with some specially prepared individual items. Again the problem is to make sure that the experts do not dominate the individual items. The simplest rule is to say that all items must be performed by two or more people (preferably an expert plus some normal people). This rule should make sure that most items will have a simple element, which normal people can understand. The whole audience will appreciate this situation more. Then all people will feel that they can collaborate with some other campers and then put on their own little items or skits. All people must be encouraged to join in and feel they can do something.



So, with these all these evening activities and with plenty of wildlife walks to do during the day, then people could enjoy such a holiday without any games at all. But the game I want to eventually introduce is, in a social way, a rather difficult game to play. So we all should first consider an easier option, which will prepare us further for this final game. This is what I do in this next section. But many people will very likely think that this next step is going far enough. So some people could actually forget the final game.
            So please read on – even if you have already decided that you are now not interested in the final game.



            Choosing New Camping Partners


In this camping situation I have so far implicitly assumed, that people will come in couples already. Otherwise people might come in groups and organise the tents between themselves. So now I want my campers to be able to choose new people to share a tent with.
            (Of course many of people might prefer to come in their own tents and forget all about communal cooking and sharing a tent with other people. But this is what already happens the whole world over. So there is no point in me talking about this standard situation. I am interested in creating a situation, which forces people to act in a more communal social fashion. But there still could be some glades in this wildlife area, which allow people to have their own single personal tents. But naturally the other people, who are capable of sharing tents, will be a bit contemptuous of those people who are not capable of dealing with this more demanding social situation.)
            People would have plenty of opportunities to choose new partners because they would meet new people at the communal cooking fires in the camping glades. Also they could meet new people at the dance or at the campfire during the evenings. But normally people should be very guarded about sharing a tent with people they hardly know. However, to allow this choice of new partners to happen more easily, I will say that in this camping situation, all forms of sexual entry are absolutely forbidden (even where there is complete consent). In this close camping situation, this simply rule can be very easily enforced. In a glade, all the tents will be close together. If anyone thinks their partner might be going too far then they can very easily call out. But, if the offended person wants to be slightly more subtle about telling the rest of the campsite of the situation, then they might simple raise their voice slightly when they say “Stop that” to their partner. Given this situation, all people should be able to share a tent with a new partner without any worries at all. And, of course, normal standards of behaviour will apply. So no one can interfere with their partner against their will. So in this close camping situation, all people will be completely safe.
            I am not against people having sex at all. But people can do this as much as they like in the outside world. But, when people want to meet new people and learn more about them, it is better and safer to say that sex cannot occur at all in this early learning stage.
            But in general sharing a tent and cooking with new people can be a very easy method of making many new personal friends.


But the situation will not be as easy as this. So – what happens to those people who were sharing their tents with these people before?
            These abandoned people could simply find someone share a tent themselves. But this might not be so easy.
            However the central organisers can now help this new partnering process. So a good computer-matching program can provide all the left over people with sensible new partners. But the computer must first contain all the relevant details before this matching process can be carried out.
            This means that all the relevant people must give their personal particulars to the computer. Thus age, weight, height, sex, and their desire to have a partner of the opposite sex (or of the same sex) are the obvious details. But these particulars could be extended to include: education levels, fitness levels and wealth levels (i.e. their assets). Besides these details, all people should be able to specify the importance they attach to these different features. Then a computer program can partner all the spare people simply on the basis of how similar they are to the spare people, who are available. The maths is quite easy - you simply take the sum of all the squares of the differences of all the particulars and the computer simply couples those people whose results give the smallest value. I have done this myself at a Christmas party once and the results were remarkably good. (However I found I was coupled with Noela, my wife. But she was better coupled with someone else. So I had to be attached to someone with whom I had a slightly worse fit.)
            So all people can be taken care of. And some people might enjoy sharing a tent with a person who was reasonably similar to them.


Before I can go any further, I must make a very clear distinction. Some people might come to this camping situation with people they know very well. These people will not want any external interference with what goes on inside their tents. These people must go to glades, which do not allow partner changes. People who do want to consider new partners must go to glades where this allowed. So now there must now be two radically different types of glades and all people much know which kind of glade is which. And all people must choose the type of glade they want.


But now we must come to all the organizational details of how all this can be done. And this is not easy. I believe all the people in the campsite must be able to see and understand precisely how all this matching process is being carried out. Then all people can understand that everything is fair. As far as I am concerned this operation is simply an arithmetical exercise. (This operation is not like a commercial dating service, where people are encouraged to build up expectations of their new partner, which are not attainable.)
            So this means that all these personal details must be made public. But this must be the case. We can’t allow people to lie about their ages and weight. And the only way that this knowledge can be checked is by public scrutiny. If people are in doubt about these facts then at least there can be some weight and height scales to help people put in the correct values.
            If this information has to be made public, then all people should have easy access to these important facts. But this means that all people must also know the identifying name of the person who they want to look up. This information should eventually be much more extensive when we come to playing our “game”. So I will leave the details of how this information system can be accessed easily to when I describe my game.
            This computer system must have all the correct information so that it can carry out its calculations at a certain time. So I will say people must input their new personal situation by 3 p.m. in the afternoon, if they want to be matched that night. (Most of these details will remain in the computer – so people only need to input the new facts – which would usually be that they are now available to be matched to night. But perhaps they might specify they don’t want to be matched with the person they were matched with last night. The computer system should be able to cope with this problem.)
            The computer will spit out its results at 4 p.m. Thus all people will have enough time to meet their new tent-sharing-partner and buy their provisions for the night. Unfortunately all people must accept this given partner for the night. If the couple don’t like each other then they can find someone new on the following night. So occasionally people might need to cook and share a tent with a person with whom they think they are incompatible. This is life. The computer can only work on the very limited facts, which the computer holds.


So now in this wonderful camping environment, all people can go for wildlife walks during the day, have an exciting social life at night and share these experiences safely with new people with whom they cook and share a tent.
            So, even without playing my game, this new experience with different partners could provide quite an exciting holiday.



            The Game Itself


The basic nature of this huge game would be based on the “Alternating Capture Game” described in my “Some Simple but Precise Capture Games” at the end of this booklet. This is the most suitable type of game because it is a much more relaxed type of game – it is bigger version of hide-and-seek. But you will need to read this section carefully, if you wish to understand how this game can be played in a completely fair manner.
            From these suggestions you can now basically guess the nature of this whole game. During the day, the two teams will play a very large version of hide-and-seek. And during the nights, the captors will share their tents with their captives. But, of course, the situation will be organised in such a way that no captives can be mistreated. But you should be able to see even now that this holiday would be very different from normal life. Each person will be interacting with many different people in unusual situations. Some people may not exactly enjoy this holiday. But this will be a holiday, which people won’t forget. This will be a holiday, which people will be able to relate to their grandchildren with a mixture of pride and embarrassment.


All the features of the campsite arrangement will be used as before. But now the centre must have extra separate small areas where the two teams can assemble and form their particular plans for the day.


It is best now if I first describe the daily routine associated with this holiday game. In this description I will assume the game lasts a fortnight and there are 10 days when the game is in full operation. For beginners I think this game should be much, much shorter. Perhaps one operational day would be enough, when a person is playing the game for the first time.


The Normal Daily Routine


On the 10 working days of the fortnight, each day will have a very regular routine (So that all people will know when what will happen and then they can be prepared). I will cover this subject in terms of the various hours.


            8 am to 9 am

The previous night’s activities associated with capture will definitely stop completely at 8 am. So all people will make their way to the assembly areas of their teams. These two teams will need to organise where the various people might hide or hunt. Most people will prefer to operate in couples. The hunting people will do this so that they can clearly overcome a hidden person when they find them. The hiding people will hide separately. But they can give each other advice on whether a hiding person is likely to be seen. Besides, it is more friendly to operate in couples.
            Normally people would do this with the person they have just spent the night with. But now they just operate normally as equal friends. (So captured people will always swap over to the other team after their night with their captor.)


            9 am to 11 am

One team will hide and the other team will hunt. The hiders would probably be given 10 minutes before the hunters set out.
There would normally be an agreement between a hunting couple that, when they make a capture, then the person of the opposite sex is given the captive. So this person will take the captive’s identity card and then becomes their captor. But the hunting couple will still wish to continue using their hunting time till the end of the session.
So the captured person will first remember their captor’s name. Then the captive will put on a white headband (to show they are no longer a player) and make their way back to the centre. Back at the centre, there will be a public area where every player has their own individual little information book. This book will contain this player’s basic personal details (together with what previous captives have said about this person). This captured person will be most interested to read about their captor’s details and their experiences in the game so far. After all, soon this person will be spending a night with this person as their captive.


            11 am to 1 pm

This midday break will be used for a leisurely lunch and preparing for the afternoon session. There will be other activities, which I will tell you about later, which could be done in this period.


            1 pm to 3 pm

This period is for the afternoon contest where the two teams take the reverse roles.


            3 pm to 4 pm

During this period the captives must go and collect their gear from their previous tent and then go and meet their captor.
Because I want each person to have the opportunity to hunt and hide every day, not all the players can enjoy their capture situation on the immediate coming night.
            Thus A might capture B in the morning session. But B must still have their chance to go hunting in the afternoon. So B might capture C in the afternoon. But B will still be A’s captive for that night. B will have to wait till the following night before they can enjoy their capture of C. And these delays might be delayed even further because hunters can capture several people in one session. But people can only be captured once in a day. So mostly capture nights would occur soon after the capture.
            In general, over one session we would expect about half of the hiders would be captured. Then because there are two sessions per day, we can expect that all players will be sharing a tent with a new person almost every night either as a captor or as a captive. So all players will be getting to know many new people in a very confined space playing very different roles.


            4 pm to 7 pm

First each couple must go to the food store to collect the food they will use for the coming evening and morning. This will not be too easy because they must choose food, which they both like and they can cook. The captor will make the final decision on what they will eat.
Then, with this gear, the couples will proceed to the camping glade where the captor’s tent is situated. Then together these couples must cook, eat and prepare their tent for the coming evening.


            7 pm to 10 pm

All people will now move down to the centre to enjoy the evening’s activities – mostly dancing at the dance hall or singing around the communal campfire. These activities must be well organised to that all people can join in.
            Mostly these activities will be done as couples i.e. captors and captives together. But the period from 8 pm to 8.30 pm would a general social period. So captors and captives would leave each other and dance and sing with all the other people they know (the captive would temporarily be given their identity card back). But at 8.30 pm all captives must leave their other friends and become their captor’s partner again. The captor might decide that the couple should leave the centre at 9 pm to give the couple more time to learn about each other in the privacy of their tent.


            10 pm to 7 am.

All couples will enter their tents to get to know each other better and to get some sleep.


            7 am to 8 am

This will be breakfast time in the camping glade. All the people in the camping glade will be getting to know each other by now. They have to – all the campers will have to use and keep clean all the various camping glade facilities they are using. The camp glade captors might  decide that they need to elect a camp glade adjudicator - to make sure that every couple does their fair share of the work around the glade.


On weekends, this entire routine would be completely ignored (the weekend is from 8 am on Saturday till 8 am on Monday). So all people can do what they like and share a tent with whom they like, over all the weekends.
            But the Saturday night dance would be much bigger and be extended till midnight. And there would be slightly more grog available. On Sunday nights the campfire would be extended to have many more items. (People have more time to prepare such items.) This campfire would also be extended till midnight.
            On the last Saturday night there would be a further very important item. The various heroes of this game would be either announced or elected.


            Captor/Captive Behaviour


The captor and captive relationship will be quite unlike a normal equal friendship situation. Instead it will be like a master/servant relationship. This sounds terrible. But in real life we all have to play these parts at different times in our lives at work. Thus most people must act as bosses for some of their life and at other times they must act as menials. So it will be a fun new experience for us to play these roles in a game. So the captor will be the master and the captive will be the servant.
            The main work that this couple must carry out is the cooking, serving and cleaning up of the evening and breakfast meals. So the master, the captor, will direct the servant, the captive, how to do this work. And all the couples on the camping site will be studying how well all the other couples are coping with this new master/servant relationship. This won’t be very easy. And each person in this camping glade would like to be thought of as being either “a good master” or as being “a good servant” in carrying out these campsite activities. And all people can write in their various opinions of other people’s behaviour as masters and servants in the appropriate books.
            In this master/servant process, it will be very clear as to who is the master and who is the servant. The master will have their servant’s identity card hanging round their neck (just below their own identity card). And the servant will wear a card, which says “I belong to my master” with their captor’s name. And besides this, male servants will have light a blue sash around their waists and female servants have a light pink sash around their waists.
            The masters and servants will also address each other in different manners. The servants will just address their captor as “Master” (usually “Yes Master”). The master will call their servant by a diminutive form of their name. So I, Bryden, could be called Bridi; Daphne could be called Dafi and John could be called Joni. The master might also ask their servants what nicknames they were called when they were young. And they would call their servant by this nickname. So I could also be called Midi. The point about this naming is that the servant must act in a juvenile manner and the master must act in a dominant manner. And this naming system is designed to support this unequal relationship. This is the nature of this game.


As regards personal behaviour to each other, normal limitations will apply. So people are not strictly allowed to intentionally touch each other without the other person’s consent. And of course all people remain in complete control of their own clothing.
            These limitations are very important because mostly two people will be sharing the small confines of a hiking tent with a person of the opposite sex for a long night. But this situation will be very safe. For a start, there will be many close campers and they would intervene immediately if anyone called out. In fact this situation would be physically safer than spending a night by oneself. Here there is always the possibility of an intruder coming in. So this situation is very safe. Also, as before, sexual entry is completely forbidden – even when there is consent.




The captor could really enjoy their position of master – particularly if they really fancy their servant. So the captor could well think in terms of continuing this relationship in the outside world – but then, of course, the situation between them would be more normal (but the captor would still hope that they would still retain a little of their dominance). And then outside their relationship might become fully sexual.
            So the captor could think about trying to persuade their captive to continue this relationship in the outside world. But this won’t be very easy because the captive won’t be quite so keen on their more giving and supportive role (which they know their captor is thinking about). But this outside relationship is what the captor will be trying to achieve.
            The captor will naturally try to use the normal three-pronged approach.
1)         First and foremost the captor must act as a very good master. So, in any decision the captor makes, they will always listen carefully to what their captive says. And the captor must judge what might be best for their captive (as well as themselves). So, if their captive is overweight, the captor might not allow their captive to eat too much. Their captive would eventually appreciate this action because then they know that their captor is actually a good master. So the captive might recognise that they need such a good master.
2)         The captor should encourage their captive to talk about themselves a lot. And the captor should listen and remember all that their captive tells them. The captive doesn’t need to divulge any of their personal life to their captor at all. But most people love to talk to an interested listener about themselves. And the captor can tell their captive something about themselves, if the conversation tend to get too lopsided. And then this common personal knowledge of each other will tend to form a bond between the servant and the master.
3)         Finally, of course, the captor will praise their captive’s physical form and how they would like to learn more about this wonderful body (implying they want to do some touching). The captor might kiss the outside clothes of the parts they find most alluring. (After kissing the outside clothes is not really against the rules.) If the captor tries hard enough, then the captive might allow a small amount of touching. Thus an intimacy bond could slowly grow between the couple over the night.


The captive might well not be too impressed by any of these captor’s actions at all. But, on the other hand, the captive might appreciate how hard the captor has worked at this long seduction process. And all people have a huge desire to give those people, who are temporarily in charge of them, as much pleasure as they can conveniently give. And all the captives would know that this is what this whole game is supposed to be about. And some people could use this social occasion as a chance to release some of their inhibitions, which normally limit their behaviour. And so there are several fun reasons why the captive could encourage the growth of a bond between them and their captor.


If two people do form a good bond between themselves, then often they like to show this situation off to the rest of the world. Thus we must allow this situation to happen in this game. So, if both captor and captive agree that a good bond has developed between them, then the couple will create some good physical symbols, which will advertise to the world that this bond has occurred.
            But, before talking about these symbols, I need to give a name to this relationship. Now in this game I will call this relationship a “conquest”. Then the captor is called the “conqueror” and their captive becomes “their conquest”. Now I know that these names vastly overstate the nature of this relationship, which could only be a very slight interest between two people. But, within this game, these names sound more dramatic and thus the names make the game more exciting. In the outside world, of course, people would just say that they formed a few minor personal bonds with some of the other players. These bonds were of no real importance. But temporarily within the game, these names are pleasantly suggestive.


We will recognise this bond in the normal traditional manners. The conqueror will have a conquest stick. The conqueror will write their conquest’s name on this stick and carve a notch next to it. Conquerors will become very proud of their conquest sticks (particularly if they play many such games).
            But then the conqueror must now do some tricky detailed work. The conqueror must plait a small ring, which they can fit over a finger of their conquest (which their conquest will choose). This task will not be easy. The central store will have coloured cord for this purpose with instructions on how plaited rings can be made. (This same situation used to occur in the scouts. When a scout wins their bushman’s thong, then they have to make the thong themselves. This complex plaiting process wasn’t easy at all.) Their conquest will have the joy of telling their conqueror which colours they want and how it is to be made – e.g. the number of plaits. This task could be done during the midday break or on the weekends. I think the store should also have a stock of little gold capital letters and little bars. Then each ring would show - the conqueror’s first initial; a bar; and then the conquest’s first initial. And then of course both conqueror and their conquest could run to tell all their friends and show them either their new amended conquest stick or their ring.
            On all the big social occasions, the conqueror and their conquest will show off their new master/servant bond. The best master/servant relationship occurs between humans and dogs. So the new couple could follow the human/dog’s good example. So, when this couple meet each other again at the dance or campfire, then the conquest (as the servant) will paw and lick their master all over with huge enthusiasm. The master will stand tall and scratch their conquest’s hair with bemused tolerance. The conqueror might just deign to give a paternal kiss to their conquest’s woolly head.
            This demonstration of affection would only, of course, be shown in public. But this public show could be effective to persuading onlookers as to how they might vote as regards the all important “Queen of the Game” election on the last Saturday night.


In the outside world, a “conquest” will have slight obligations on both sides. At a convenient time the conqueror and their conquest will naturally exchange phone numbers so that they can meet each other easily in the outside world.
            The conquest person will promise to do something with their conqueror whenever they could be free. But this promise is indefinite because no one knows when they could be free in the future. The conqueror has to just hope for the best - but this is always case, even in marriage. Essentially the conquest promises to give further pleasure to their conqueror if they can.
            But the promise the conqueror makes to their conquest will be much more definite. If their conquest gets into life-trouble, then the master must help their conquest for a full-day to assist them sort out their problems. The conqueror should be a suitable person for this purpose because they have already proved themselves to be a “good master”.

If I was to play this holiday game, then I would like to make a good conquest of just one woman during the whole game. And likewise, I, as a normal person, would expect that one woman would make a good conquest of me. This is what I would call to be a very good outcome – particularly if I fancied my conquest and I admired my conqueror.
But I suspect the final outcome of this game would very likely be much messier and less clean than this ideal situation. This is the very nature of life and marriage. We can’t expect this game to be any different.


            Our Little Individual Books


As I mentioned before, each player will have their own little book, which all the other players will be able to read. These simple little exercise books will help ensure that all people have the correct information to allow this game to give the best outcome for all the players. So we must consider these little books very seriously.
            Clearly, if these books are to be useful, then all the players must be able to access these little books easily. This means all the player’s identity names must be easy to see and remember. I suggest that people only use their Christian name. Then, if for example there are several Davids, then these Davids can be called David1, David2, etc. (The nature of these name tags is described in my “capture games” at the end of this booklet)
            There will be a problem about keeping all these little books in order – many people can get careless about returning books in the correct position. In this case I think the best solution is to give each book a separate slot and this slot has their name clearly above it (in the abbreviated form). And then there must be a rule that says a person can only take out one book at a time, and they must read (and write what they want to say) standing in front of their slot. Only in this way can we be assured that all people will always have access to the books they want to read. (Of course all this system could be carried much more easily with a set of computers. But, for me, computers mean formal work. So I don’t want this work element to enter into this game at all.)

Besides all the personal details, which I suggested in my “New Partners” section, the owner of the book should enter all the other details, which a possible tent partner would like to know. So these details should include all the owner’s special interests in the outside world. Also people would like to know further details about whether the person was married or not and the number of children they have.
            This basic information hopefully will be given on the inside cover of this book and the facing first page. Then, in the following pages, one page can be devoted to the activities of the day. So the owner of the book might enter in how the previous day went as regards: captures, captors etc and how the night went. Other people could add comments if they with to.
These books will provide the basic data, which people could use, when people want to elect the various heroes of this game on the last Saturday night.
            All people will naturally take away their book at the end of the holiday, as a memento of this unique holiday. And as such it would be convenient to add of photo of all the people that this person shared a tent with on the correct pages. These various photos could be distributed among all the campers very easily.


            The Election of the Heroes of our Game


There will be four heroes, who will be elected on the last Saturday night. But these four heroes will not at all be equal in importance. I will describe these four heroes in terms of the least important first.
  The least important of these heroes will be called the “Queen of the Hiders”. So this person is simply the person who gets caught least i.e. the best hider. This person will only be elected if there should be a tie.
            All these heroes could be male or female – although it would nice if females dominated in the queen categories and males dominated in king categories. The kings will be given a little mock crowns and the queens will be given ornate capes. These I think would be the appropriate trophies to give to our heroes.
            The next hero would be given the “King of the Captors” crown. Again the number of captives obtained would again be well known. So again there would only be an election if there was a tie. This again would be a relatively unimportant crown to win.
            The next hero would be the “King of the Conquerors”. Again the number of conquests a person makes can be counted. But this number doesn’t mean very much. Some captives might have allowed themselves to be conquered too easily. The whole audience should now vote on the basis how genuine these conquests were. This election should now become very rowdy indeed.
            The final and supreme hero will be given a very ornate cape as the “Queen of the Game”. But this final election will now become a most passionate affair. This cape goes the servant who gives the greatest pleasure to all the various people involved in this game. So first of all, the various conquerors of this person must support this person on the basis of how much pleasure they received from their servant. And during these speeches where will be calls of “lies”, “phonies” and “just a put up job”. This election will involve many different speeches all of which could be highly biased with many catcalls from the audience. So the election of this queen will become a very passionate affair indeed.
            But, in spite of all this rowdy hubbub, hopefully the kindest and most generous of all the conquered people will be chosen to be the “Queen of the Game”.


            The Organisation of the Game


This whole large holiday will require a large amount of organisation to make it all work successfully.
            If this whole operation was organised by one of my “Green Villages” or my “Green Town” then this operation could be carried out quite easily. Clearly such a green community would form a society whose main purpose would be to run such holidays. Many people would join this society because everyone would have a mutual interest in creating an exciting holiday. As I said at the beginning, a well-run green community could soon become boring for many of its members. So it would be in everyone’s interest to create such a society. And this society would encourage people from the outside world to join them, because this would be an excellent method of obtaining new members for their green communities.
            When the whole operation working, then this society would run many different sorts of holidays. Then each different holiday would appeal to different ages of people and people with different abilities. So there should be a huge variety of different kinds of holiday for all people.


But, of course, no green communities at present exist on this Earth of the kind I am thinking about.

            So a special company would need to be formed to create such a holiday. If any reasonable group of people were interested in creating such a venture then I could provide some capital money to get the whole job moving. But I wouldn’t be throwing my money around – I would want to be certain that these people were competent before I provided any money.


My next webpage is: "City/Country Communities".


You might now also like to look back at:

either my "Home Page" (which introduces this whole website and lists all my webpages),

or Green Living (which introduces this major set of webpages).


Updated on 9/11/2016.